The TidyNPC+ addon enhances the entity system by enabling NPCs to behave both as NPCs and Monster Character Entities. This allows them to not only roam freely and engage in conversations, but also attack and be attacked. NPCs can also be assigned a set path to follow using the TidyNPC Waypoints system.
Additionally, the addon enhances the dialog system by enabling NPCs to perform emotes per dialog node, with more features planned for the future.
Currently, only 3D is supported. However, if there is sufficient interest, I will consider expanding to 2D as well.
Note: This addon requieres MMORPG KIT v1.92b
Changelog
V1.0.0
- Initial Release
V1.0.2
- Fixed NPCs not returning to walk after talk
V1.1.0
- Can now use both AnimatorCharacterModel or PlayableCharacterModel NPCs
V1.1.5
- Added NPC waypoints system
V1.1.6
- Added animation loop option to dialog and waypoints
- Fixed quest indicators on TidyNPCs
- Fixed map icon on TidyNPCs
v1.2.0
- This version is for the kit version 1.92b
v1.3.1
- This version is for the kit version 1.92b
- Class name updates (could break custom implementations)
– TidyMosterCharacterEntity is now TidyNpcEntity
Known Issues : Currently type shop doesnt work from TidyNPCDialog node, for now please use the default NPCDialog for shops.
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